Friday, July 24, 2015

New Advantages

Code of The West
2pts
Honor is about standing up for what's right, at least so say those who follow The Code of The West. The Code of The West allows characters to avoid honor loss for handling firearms and and also allows characters to gain honor for doing what's right, such as upholding justice or defending the weak, even when such behavior conflicts with Rokugani cultural norms. Following The Code of The Code of the West makes one's honor apparent to Cowboys in the same way that following Bushido makes one's honor apparent to Rokugani. The underlying principles of both codes are the same, but interpretation and priority may differ.

Advantages
Sharpshooter 4pts
+2k1 to firearm damage.

Gypsy Magic (Granted) 6pts
Add your related ring to your mysticism rolls. For every two raises you successfully make on a mysticism roll, you gain an additional free raise.

Friday, June 12, 2015

Ranger school (work in progress)

Ranger

Rank 1
Reflexes to rolled damage dice with pistols and to damage total. Quickdraw to initiative. No penalties for holding a pistol in your off hand.


Rank 2
True Grit
Subtract Stamina+school rank from wounds. Air ring to all attack rolls. Spend 1 void to make a contested initiative roll against an opponent on their turn, adding twice your quickdraw skill. If successful you may make an attack against them before they can act.


Rank 3
Additional Pistol attack per round in addition to any other actions. Add your reflexes to all weapon damage rolls and twice your reflexes to pistol damage. Add 2x Air ring to TN to be hit.

more ranks
Skills
pistols, athletics, quick draw, defense, investigate, stealth, courtier, etiquette, knives any bushi skill any skill



Sniper

Requirements:
Rings/traits: Air 4, Water 4
Skills: Rifles 5, Stealth 5, Lore: Hunting 4, Investigation 4
Advantages: Sharpshooter

Rank 1
Add twice perception to damage rolls, free raise when using a rifle. You may make a rifles (perception) roll to determine a target’s TN to be hit.

Rank 2
Free raise for each round spent studying a target up to perception + void. Perception + school rank to stealth.

rank 3
Spend void to reroll an attack roll with a ranged weapon, gaining a number of free raises equal to school rank.