Firearms Skills
QuickdrawThe art of drawing a pistol rapidly, used in duels as well. If you have five or more ranks in iaijutsu, you roll a additional die on quickdraw tests.
Mastery abilities
Rank 5: You may roll an additional die on iaijutsu tests.
Firearms
A character may reload a firearm as a complex action; for guns that hold more than one round, this inserts 1/2 the character's skill in rounds, or 1 round, whichever is greater.
Pistols
Pistols include short 1 handed guns from flintlocks to revolvers. You do not suffer off-hand penalties related to any pistol in which you have an emphasis.
Mastery abilities
Rank 5: Reloading a pistol takes only a simple action
Rank 7: You gain 2 free raises toward making an extra attack with a pistol
Rifles
Rifles include all long-arms other than shotguns and scatter-guns.
Mastery abilities
Rank 5: Focusing generates an additional free raise
Rank 7: Focusing generates another additional free raise
Shotguns
Shotguns include all shot and scatter-guns from blunderbusses to hunting shotguns
Mastery abilities
Rank 5: Gain a free raise to knockdown
Rank 7: Roll an additional 1k0 damage
General Skills
Parry
The art of actively turning aside attacks
Emphases: Deflect, Riposte
While wielding a weapon, when an opponent misses you by 10 or more in melee, you may make a riposte as a free basic melee attack using no raises, school techniques, or kiho, you may not roll more skill dice than your parry skill. If you possess the Riposte emphasis, you may add your parry skill to your attack rolls during Ripostes.
Mastery abilities
Rank 5: Add 1/2 your parry skill to your TN to be hit.
If you possess the Deflect emphasis, you may add 1/2 of your skill with the primary weapon you are wielding to your TN to be hit, this may not exceed your bonus from the parry skill.
Special: You lose any benefits of your parry skill while in the full attack posture. You may not parry with a ranged weapon.
Arcana Skills
The Mysticism and Skepticism skills are directly opposed to each other, and it is impossible to commit to both fully. Whenever a character gains a rank in one, that character loses a rank in the other, if any are present.
Mysticism
Mysticism is the study and practice of the Arcana, it teaches practitioners or "Arcanists" to shape their thoughts and to thereby shape reality. Arcanists believe that thought and mindset can have profound effects on the world, and that the universe itself has a consciousness that can be tapped into. They believe that specific ways of thinking known as "Arcana", or "Secrets" can change reality.
One rolls Mysticism/ Ring to activate an Arcana.
By having ranks in Mysticism, you can support a fellow Arcanist, subtracting 1 from their Mysticism target numbers.
Arcana are difficult to use under scrutiny; for example it's no problem to use Augury while thinking to yourself in a crowded inn, and to pass it off as a guess or supposition, but having a crowd of people waiting for you to use your "mystic powers" to gain a vision imposes a +1 TN modifier for each non Arcanist observer.
Mastery Abilities
Ranks 2, 4, 6, 8, 10: Learn a new Arcana
Ranks 5, 9: gain an additional use of Arcana for each ring.
Emphasis: By Arcana
Skepticism
The belief that Arcana are nonsense. Add your ranks in skepticism to the TN to affect you with any Arcana. This applies to all Arcana regardless of source or intent.
Mastery abilities
Rank 5: Add half your ranks of skepticism to the TNs of any Arcanist to use Arcana while you are scrutinizing them.

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