Friday, June 12, 2015

Ranger school (work in progress)

Ranger

Rank 1
Reflexes to rolled damage dice with pistols and to damage total. Quickdraw to initiative. No penalties for holding a pistol in your off hand.


Rank 2
True Grit
Subtract Stamina+school rank from wounds. Air ring to all attack rolls. Spend 1 void to make a contested initiative roll against an opponent on their turn, adding twice your quickdraw skill. If successful you may make an attack against them before they can act.


Rank 3
Additional Pistol attack per round in addition to any other actions. Add your reflexes to all weapon damage rolls and twice your reflexes to pistol damage. Add 2x Air ring to TN to be hit.

more ranks
Skills
pistols, athletics, quick draw, defense, investigate, stealth, courtier, etiquette, knives any bushi skill any skill



Sniper

Requirements:
Rings/traits: Air 4, Water 4
Skills: Rifles 5, Stealth 5, Lore: Hunting 4, Investigation 4
Advantages: Sharpshooter

Rank 1
Add twice perception to damage rolls, free raise when using a rifle. You may make a rifles (perception) roll to determine a target’s TN to be hit.

Rank 2
Free raise for each round spent studying a target up to perception + void. Perception + school rank to stealth.

rank 3
Spend void to reroll an attack roll with a ranged weapon, gaining a number of free raises equal to school rank.

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