Elemental adepts
How often adept powers can be used is based on their difficulty and the power of the adept using them
At will - TN = ring x 5
Ring/ Day - TN = Ring x 10 or less
Any use of a power that has a TN higher than the associated Ring x 10 cost void to attempt.
To activate an adept power, the caster rolls Ring/School Rank keep ring.
Raises Can be used to enhance the following aspects of a power, though not all aspects will always be applicable.
Damage
Targets
Precision
Subtlety
Each elemental adept has control over at least one element, each element has a base manifestation that is automatically available to its users.
Earth
Create object
TN = Crafting TN of the object to be created. The object can exist indefinitely, but counts against the caster's allotment of uses per day (and potentially void) for as long as it does.
Scale: Handheld object, Person sized object, Size progression as per DnD
Fire
Damage: 1k1+Fire Caster rolls to hit using Fire/Reflexes keep Reflexes. TN 10
Area of Effect
By calling 3 raises, the caster may make an area attack that effects an area (fire) meters in radius. Targets in the area may roll reflexes vs TN 15 to avoid the damage.
The area can be increased: 1 raise for every (fire) meters of radius.
The Reflex TN can be increased: 1 raise for every +5 to the TN
Water
Summon
This power summons a water elemental with attributes equal to 1/2 the caster's water ring.
The elemental may be equipped with a facsimile of any piece of equipment carried by the summoner for 1 raise per piece of equipment.
Every 2 ranks of any skill that the elemental will possess costs 1 raise.
More powerful elementals have higher summoning TNs
Attributes = 1/2 water ring = TN 15
Attributes = water ring = TN 20
Attributes = 1.5* water ring = TN 25
Attributes = 2* water ring = TN 35
Elementals last a number of minutes equal to their void.
Air
Telekinesis
This power allows its cater to use skills at range. These can include skills such as Jujitsu or even weapons skills.
To use a skill at range, the caster must have the skill, and must call a number of raises equal to the ranks of he skill that will be available. If successful the caster can then roll Skill/ Wind keep Wind to use the skill at range up to (wind) times within (wind) minutes.
"To activate an adept power, the caster rolls Ring/School Rank keep ring."- Do you mean INSIGHT rank, since these are not granted by a specific school? Or do you choose one of your schools to apply this?
ReplyDelete"At will - TN = ring x 5
Ring/ Day - TN = Ring x 10 or less
Any use of a power that has a TN higher than the associated Ring x 10 cost void to attempt."- Is this the BASE TN, before raises are called, or do Raises affect the TN and limited daily uses?